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The developer's blog bringing stunning news about all recent changes in code and community..

A breeze of 2017 [19.02.2017 19:25]

It has been almost a year since we have updated this blog. This has been for various reasons, foremost it was not of priority to the team as we did concentrate on the game itself. This post will start to explain a few changes we did implement last ye

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Doxylamine Alpha Edition [19.03.2016 22:30]

We released recently our next version named Doxylamine Alpha Edition. The new release brings, for instance, an improved version of Ambient Occlusion. Ambient Occlusion shadows are now anti-aliased. Furthermore, Ambient Occlusion is now opt-in for ne

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Hackathon 2015 report [17.12.2015 14:30]

Hackathon 2015 - report An entire weekend went past, and we didn't share anything with you. That's rough, isn't it? So, what happened at the Hackathon? What decisions did we make? What funny moments stayed in our memory? We will try to summarize t

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Pyrimethamine Fix [22.11.2015 15:30]

Pyrimethamine - Alpha 0.4.1 Since there have been a bunch of issues with the current Pyrimethamine Edition, our team decided to release a fix version to adress them. Alpha 0.4.1 brings along the following enhancements Fixes crash when you use sub

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Hackathon in Stuttgart [22.11.2015 16:00]

Inexor Hackathon 2015 - taking place in Stuttgart As we've previously announced, we are going to organize a local hackathon in Stuttgart this year. Considerable informations The event takes place from Saturday 12th to Sunday 13th of December, 201

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Pyrimethamine Edition [09.11.2015 16:30]

So you've been wondering what has happened to Inexor in the past 2 months, since we didn't cause a sensation lately? Firstly, and most importantly, we officially released the Pyrimethamine Edition, which is our 4th Alpha release. Notably, we've add

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Aquarust Edition [07.09.2015 10:00]

Aquarust Edition Dear all, The Inexor team released the next Alpha of Inexor (0.3) so called "Aquarust" Edition. Although this is yet another minor release, focusing on code refactors, we have also included a few new maps and reintroduced

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New services [17.08.2015 23:45]

It took me quite a while, but I'd like to announce the release of the new Inexor server, including the following services A redesigned website including some new features Community forum (using NodeBB) Our own Etherpad Server statistics via Munin N

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Inexor Caffeine Edition [02.06.2015 23:53]

Hello there. Finally the time has come to release the first alpha of Inexor. What's new? This very first release, so called "Caffeine" Edition is targeted at developers and brings a whole bunch of new technology into the game. Head over t

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Alpha 1 Design Decisions [26.04.2015 14:00]

Or: Answers to Questions (Sauerbraten) Developers might ask This alpha release is mainly meant to showcase various developer specific changes (compared to Sauerbraten). In this post I'll go into more detail about the reasons for some of these chang

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