The edit menus provide the level-designer with tools to efficiently create new worlds.
This helps to work along with the Mappers Toolset. How these tools and the menu is connected is not yet defined.
Menus
- Content manager
- Import Models/Textures/Sounds/Presets
- Texture manager
- Browser
- Editor
- Mixer (Combine)
- Blendpaint Brushes
- Environment
- Fog
- Skybox
- Models
- Browser
- Editor (Rotate, Scale, Hitbox/Boundingbox)
- Particles
- Create
- Presets (preview)
- Terrain
- Brushes
Design
The style of the components should align with the design defined in Main-Menu-UI
Further planning
https://github.com/inexorgame/inexor-core/issues/299
https://github.com/inexorgame/inexor-core/issues/587