The edit menus provide the level-designer with tools to efficiently create new worlds.
This helps to work along with the Mappers Toolset. How these tools and the menu is connected is not yet defined.
- Content manager
- Import Models/Textures/Sounds/Presets
- Texture manager
- Mixer (Combine)
- Blendpaint Brushes
- Editor (Rotate, Scale, Hitbox/Boundingbox)
- Presets (preview)
The style of the components should align with the design defined in Main-Menu-UI